About · CV

Yaakov Lopes

Tool maker · Creative and technical director

Creative and technical director with about 20 years of experience across Brazil and Israel in CGI, real-time and AI-driven content for museums, exhibitions, broadcast and institutional projects. Today I design and build AI tools and apps that bring that know-how into teams’ daily work.

Based in
Be'er Sheva, Israel · remote
Languages
Portuguese (native) · Hebrew · Spanish · English
Since
2005, in film and 3D

Experience

  1. 2013 — now

    Independent creative and technical director

    Israel · main collaboration with Camel Pro, ongoing with Bilderish Studio

    • CGI, motion graphics and real-time 3D with Unreal Engine, Cinema 4D, After Effects and AI pipelines.
    • Art direction and concept for installations in museums, visitor centers and exhibitions.
    • UI/UX design for interactive apps and digital experiences.
    • Leading teams of designers, developers and animators in Israel and Brazil.
    • My own generative AI tools built into production: Adir, Image Studio and Hair Draw.
  2. 2016 — 2021

    Bilderish Studio

    3D Artist, Motion Designer and project manager · Israel

    • CGI and motion graphics for brands, broadcast and corporate communication.
    • Production management and coordination of designers and animators.
    • Amdocs · Playtika · Fiverr · AppsFlyer · IKEA
  3. ~2 years

    Babylon Park

    Content producer, CGI and motion · Israel and London

    • Visual content for TV, social media and physical spaces; 2D and 3D character animation.
    • Coordinating remote design and development teams for arcade interfaces.
  4. 2005 — 2015

    Film and 3D in Brazil

    DVP · Intervalo Vídeo · Base DV · Dcombine

    • Video production, commercials and 3D visualization, the technical and creative base for the career in Israel.

Museums and spaces

Creative and technical direction for permanent exhibitions, visitor centers and memorials in Israel.

[01]Tower of David MuseumInteractive stations for the new permanent exhibition
[02]Memorial 7.10 · 360Virtual memorial: concept and development lead
[03]Olim Gate · JaffaVR and interactive in Unreal Engine
[04]Olim Path · JaffaArt direction and video production
[05]Herodian Quarter · Wohl Museum3D scenes, projection mapping and animation
[06]Cave of the PatriarchsVirtual journey: animation direction
[07]IDF Heritage Center · Be'er ShevaCGI for immersive historical exhibitions
[08]Ashdod Visitor CenterInteractive interface and technical coordination
[09]Ghetto Fighters' HouseLearning platform, Unreal films and UI
[10]Maccabi Haifa FC MuseumApp UI/UX
[11]Migdal Tzedek3D film and motion graphics
[12]Interactive walls and filmsImmersive content and display systems

Tools I use

Real-time
Unreal Engine 5 · TouchDesigner · Unity
3D / CGI
Cinema 4D · Octane · Arnold
Motion / Post
After Effects · Premiere Pro · DaVinci Resolve
AI
Claude · ComfyUI · Stable Diffusion · Higgsfield · Kling · Runway
Characters
Character Creator 4 · iClone 8 · Perception Neuron X2
Interactive / UI
Figma · Adobe XD · Photoshop · Illustrator
Hardware
Orbbec Femto Mega · PICO 4 VR · kiosks

Education

  1. 2024AI for audiovisual production · 2 courses
  2. 2021Unreal Engine, full course · HackerU, Tel Aviv
  3. 2012Video direction · Camera Obscura School, Tel Aviv
  4. 2006Advanced 3D Studio Max · Cadritech

What I bring

  • Creative direction and technical execution in one person, without outsourcing either side.
  • High-stakes institutional and cultural projects: memorials, national museums, visitor centers.
  • Generative AI applied in real production and turned into tools teams actually use.
  • Remote teams across time zones and disciplines, in four languages.
Contact

Available for projects, consulting and full-time or part-time roles.

yaakovlopes@gmail.com +972 53-725-4413 · Be'er Sheva, Israel