YAAKOV LOPES — INDEX BE'ER SHEVA · IL  /  EST. BRAZIL ~2005 ···

Creative & Technical Director

Yaakov Lopes

I direct interactive & immersive experiences — concept to grand opening.

/ 01 — Statement

For ~20 years, across Brazil and Israel, I've built things people walk into — museums, memorials, exhibitions — bridging creative direction and technical execution in a single hand.

/ 02 — Dossier
Role
Creative & Technical Director — independent
Discipline
CGI · real-time (Unreal/Unity) · motion & post · AI-driven content · interactive installation
Method
End to end — visual concept & design → animation → compositing → final delivery. I also direct multidisciplinary teams of designers, programmers and animators.
Origin
Started in Brazil (~2005) in audiovisual & 3D. In Israel since the 2010s.
Now
Independent — primary collaboration with Camel Pro; ongoing with Bilderish Studio.

/ 03 — Toolset

/ 04 — Selected work

  1. Tower of David Museuminteractive stations, new permanent exhibition
  2. Memorial 7.10 · 360virtual memorial, client-side concept & dev direction
  3. Olim Gate · JaffaVR + interactive, Unreal Engine & After Effects
  4. Olim Path · Jaffaart direction & video production, Unreal Engine
  5. Herodian Quarter · Wohl Museum3D scenes, projection mapping, animation, team coord.
  6. Cave of the Patriarchsvirtual journey, animation direction
  7. IDF Heritage Center · Be'er ShevaCGI for immersive historical exhibitions
  8. Ashdod Visitor Centerinteractive interface & programming coordination
  9. Ghetto Fighters' Houselearning platform, Unreal Engine films & UI
  10. Maccabi Haifa FC MuseumUI/UX for applications, programming coord.
  11. Migdal Tzedek3D film & motion graphics, Unreal Engine
  12. Interactive walls & filmscinematic content & interactive display systems

+ Bilderish Studio (Amdocs · Playtika · Fiverr · AppsFlyer · IKEA) · Babylon Park · Defense & aerospace CGI

Let's build
something immersive

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