YAAKOV LOPES — INDEXBE'ER SHEVA · IL / EST. BRAZIL ~2005···
Creative & Technical Director
YaakovLopes
I direct interactive & immersive experiences — concept to grand opening.
PONG · 1972 — AUTO
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/ 01 — Statement
For ~20 years, across Brazil and Israel, I've built things people walk into — museums, memorials, exhibitions — bridging creative direction and technical execution in a single hand.
End to end — visual concept & design → animation → compositing → final delivery. I also direct multidisciplinary teams of designers, programmers and animators.
Origin
Started in Brazil (~2005) in audiovisual & 3D. In Israel since the 2010s.
Now
Independent — primary collaboration with Camel Pro; ongoing with Bilderish Studio.
/ 03 — Toolset
Unreal Engine
TouchDesigner
Cinema 4D
After Effects
Premiere Pro
Octane
Arnold
ComfyUI
Stable Diffusion
Character Creator
Applied AI
/ 04 — Selected work
Tower of David Museum — interactive stations, new permanent exhibition
Memorial 7.10 · 360 — virtual memorial, client-side concept & dev direction
Olim Gate · Jaffa — VR + interactive, Unreal Engine & After Effects
Olim Path · Jaffa — art direction & video production, Unreal Engine
Herodian Quarter · Wohl Museum — 3D scenes, projection mapping, animation, team coord.
Cave of the Patriarchs — virtual journey, animation direction
IDF Heritage Center · Be'er Sheva — CGI for immersive historical exhibitions
Ashdod Visitor Center — interactive interface & programming coordination
Ghetto Fighters' House — learning platform, Unreal Engine films & UI
Maccabi Haifa FC Museum — UI/UX for applications, programming coord.
Migdal Tzedek — 3D film & motion graphics, Unreal Engine
Interactive walls & films — cinematic content & interactive display systems